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- #Kerbal space program service bay status update#
- #Kerbal space program service bay status Patch#
- #Kerbal space program service bay status full#
Fixed a bug with thrust limiters missing for solid fuel booster engines.Fixed a bug where debris trajectories were not immediately shown in Map view.Fixed dV changing to zero when fuel crossfeed is disabled on Docking Ports.Fixed dV calculations with cross feed in active stage of flying vessel.Fixed ETA to manoeuvre display to show a value for "days".Fixed burn duration displays 0 until it is time to start the burn.Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean.
Fixed resource system processing when request needs are only partially met. Fixed dV calculations for stages with multiple engines with different burn durations and propellant rates. Fixed planned trajectories changing when switching between Flight view and Map view while engine is firing. Fixed pitch, yaw, roll, and throttle adjustment being possible while in hibernation mode. Fixed persistence of active vessel's timewarp restrictions when returning to KSC from Flight. Fixed navball/controls getting stuck after accelerating in timewarp. Fixed orbital markers not being pinnable while manipulating a manoeuvre and not staying pinned upon manoeuvre gizmo activation. Fixed issue with orbital marker not properly resetting its state when collapsed. Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs. Fixed dV amounts appearing on the wrong stage when rearranging stages in the staging stack. Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB. Fixed orbit/rigidbody synchronisation issues when transitioning to/from physics and on-rails. Fixed physics-less parts adding the mass of their host part to Center of Mass calculations. Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies. Fixed offset of radially-attached parts when player switches away from and back to Flight view.
Added visual indicator when a marker is hovered and pinned in Map view. Added camera collision with terrain and other colliders while in Flight view. Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode. Fixed manoeuvre burn timer countdown lights activating incorrectly. Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view. Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin. Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled. Fixed bug for probe cores spinning when losing Commnet connection. Fixed loss of vehicle control after undocking. Fix for engine thrust being deflected at too high of a value when a part obstructs an engine's exhaust (the Kraken Drive bug). Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations. Fixed physics impulse occurring when an engine runs out of fuel. Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled. Fixed issue where some parts remain connected to/follow vessel after detachment. #Kerbal space program service bay status Patch#
Fixed trajectory intercept patch not showing when captured by a Celestial Body.Fixed disappearance of orbital trajectories after loading a saved game.
#Kerbal space program service bay status full#
You can see the full (vast) list of Kerbal Space Program 2's current fixes and improvements below: Simpson asks players to "keep in mind that the order in which fixes roll out is not just contingent on priority - it also depends on the complexity of the problem that's causing the bug."
#Kerbal space program service bay status update#
Rather, this update "represents the first step in an ongoing process that will continue through Early Access". While the list of fixes and improvements is extensive, Simpson does state the patch "does not fix every bug in the game". Kerbal Space Program 2 Early Access launch cinematic. This update follows a rocky launch for KSP2, which saw a steep fall in player numbers soon after its release, with many asking for refunds.Ĭreative director Nate Simpson stated the KSP2 team has implemented "a lot of big improvements" with this update, including a fix for the bug that saw environmental objects " on top of the active vessel" (something that would cause the Kerbal Space Center to move). The first patch for Kerbal Space Program 2 has landed, and it is filled with "approximately 300" changes.